Wednesday, May 01, 2013

EDULEARN13 - Papers on Games and Gamification

Lista de publicações e posters aceites para a EDULEARN13  sobre "Games" e "Gamification":

Oral presentations:

BIM-BASED COMPUTER GAME FOR ACTIVE LEARNING IN CONSTRUCTION
J. Kang, K. Kuncham

CAN A FAILED SIMULATION GAME BE USEFUL FOR TEACHING ABOUT REALITY THAT AIMS TO SIMULATE? LEARNING EVOLUTION AND NATURAL SELECTION THROUGH SPORE VIDEO GAME IN A BIOLOGY CLASS
D. Herrero

CONTEXTUALLY-DRIVEN LEARNING EXPERIENCES FOR PROFESSIONAL LANGUAGE SKILL DEVELOPMENT THROUGH SERIOUS GAMES
H. Tsalapatas, O. Heidmann, R. Alimisi, E. Houstis

DESIGN CHOICES IN THE DEVELOPMENT OF AN ONCOBIOLOGY SERIOUS GAME FOR MEDICAL EDUCATION
A. C.R. Martins, F. G. Freitas, P. R. Gonçalves, R. Prada, J. M.P. Desterro, L. Costa, M. I. Crisóstomo

DEVELOPMENT OF A SERIOUS GAME TO IMPROVE COMPUTER ASSEMBLY SKILLS
R. Bourbia, M. Hadjeris, H. Seridi

DEVELOPMENT OF AN EDUCATIONAL GAMES ASSESSMENT SYSTEM
M. Mey Rodríguez, A. Bueno Villaverde

DEVELOPMENT OF ONLINE EDUCATIONAL GAMES WITH AUGMENTED REALITY
C. Kirner, T. Kirner

DIGITAL GAMES´ EDUCATIONAL PRINCIPLES UTILISED IN E-LEARNING COURSES
J. Miškov

EVALUATING LOGICAL THINKING DEVELOPMENT AMONG PRIMARY EDUCATION LEARNERS THROUGH PROGRAMMING GAMES
H. Tsalapatas, E. Houstis, C. Karagiannidis

FANCY BEING PRIME MINISTER? 10 DOWNING STREET – AN ECONOMIC POLICY NETWORK SIMULATION BY IE BUSINESS SCHOOL THE CONCEPTUALIZATION, DESIGN AND IMPLEMENTATION OF A SERIOUS GAME
M. Constantine

GAMES ON MOBILE DEVICES TO SUPPORT PROBLEM BASED LEARNING PROCESS
G. Putra, A. Puspaningrum

METHODOLOGY FOR IN-GAME CERTIFICATION IN SERIOUS GAMES
R. Baptista, A. Coelho, C. Vaz de Carvalho

NEXT GENERATION INTERACTIVE SOCIAL SCIENCE GAMES ON WEB, TABLETS, AND SMARTPHONES
R. Bodsky, S. Wang, T. Palfrey, W. Yuan

THE BUSINESS GAME ECOMAN AS AN ALTERNATIVE DIDACTIC APPROACH TO PROMOTE ENTREPRENEURSHIP
G. Walraevens, S. Kerremans

THE HIDDEN ROOM: A 3-D ONLINE-GAME TO ENHANCE STUDENTS’ FOREIGN LANGUAGE ACQUISITION AND COMMUNICATIVE COMPETENCE BEYOND THE CLASSROOM
A. Berns

THIRD-PERSON EFFECT IN VIOLENT VIDEO GAMES
O. Delialioglu, I. Bulut, S. Bakay


Poster presentations:

"LOSS OF MASS ADVENTURE" THE VIDEO GAME FOR A HEALTHY LIFE WITHOUT OBESITY
L. Rangel Méndez, M.A. Medina Nieto, A.B. Urbina Najera, L.A. Sanchez Limon

ARE KIDS AWARE OF BEING BULLIED OR OF BULLYING OTHER CHILDREN WHILST PLAYING VIDEO GAMES IN INTERNET CAFES?
F. Cicek

IMPROVING INTRODUCTORY PROGRAMMING USING SERIOUS GAMES
W. Debabi, T. Bensebaa

LOOKING FOR PATTERNS OF CONVERGENT DEVELOPMENT BETWEEN STUDENTS' MEANING-GENERATION AND LEARNING-TO-LEARN-TOGETHER PROCESSES WHILE THEY COLLABORATIVELY DESIGN THEIR 'SUSTAINABLE CITY' GAME MICROWORLD
M. Daskolia, C. Kynigos

TESTING A SERIOUS GAME FOR COMMUNICATING FOOD RISK TO YOUNG CONSUMERS: “A MYSTERIOUS POISONING”
S. Crovato, G. Mascarello, A. Pinto, L. Ravarotto

THE INTERACTIVE PHYSICS GAME
D. Kawuloková, J. Krejčí


Virtual presentations:

AUGMENTING LEARNING WITH GAMES
S. Padture

ENHANCING SHARED SITUATIONAL AWARENESS WITH SIMULATION GAME SCENARIOS
H. Lukosch, A. Verbraeck

INFORMATION AUDIT TRAINING IN COMPUTER SCIENCE AS A SERIOUS GAME
R. Perez-Castillo, M. Piattini

LOM APPLICATION PROFILE TO DESCRIBE SERIOUS GAMES (LOM-SG)
Y. El Borji, M. Khaldi

NATURE LEAP - A PEDAGOGICAL GAME FOR PHYSICAL EXERCISE IN EARLY CHILDHOOD EDUCATION
S. Holck, P. Marjanen

SUPPLY CHAIN SIMULATION-BASED SERIOUS GAME INTEGRATING OPTIMISATION
A. Tobail, A. Arisha

URJC ECONOMETRIC GAME: A STRATEGY FOR TEACHING ECONOMETRICS
M. Arrazola, J. de Hevia, I. Perrote, R. Sánchez Larrión

USING ATTENTIONAL CUES WITH NOVICE PLAYERS IN AN INTERACTIVE SERIOUS GAME
J. Vieira, N. Sousa, P. Soares, J.N. Oliveira

WALKABOUT IP – AN APPROACH FOR LEARNING THROUGH CONTEXTUAL MOBILE GAMES
F. Almeida, J. Lourenço, H. Bollaert, P. Possemiers

INTRODUCING SOME GAMIFICATION FEATURES IN AN UNDERGRADUATE ENTREPRENEURSHIP COURSE
F. Galan


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