Lista de publicações e posters aceites para a EDULEARN13 sobre "Games" e "Gamification":
Oral presentations:
BIM-BASED COMPUTER GAME FOR ACTIVE LEARNING IN CONSTRUCTION
J. Kang, K. Kuncham
CAN
A FAILED SIMULATION GAME BE USEFUL FOR TEACHING ABOUT REALITY THAT AIMS
TO SIMULATE? LEARNING EVOLUTION AND NATURAL SELECTION THROUGH SPORE
VIDEO GAME IN A BIOLOGY CLASS
D. Herrero
CONTEXTUALLY-DRIVEN LEARNING EXPERIENCES FOR PROFESSIONAL LANGUAGE SKILL DEVELOPMENT THROUGH SERIOUS GAMES
H. Tsalapatas, O. Heidmann, R. Alimisi, E. Houstis
DESIGN CHOICES IN THE DEVELOPMENT OF AN ONCOBIOLOGY SERIOUS GAME FOR MEDICAL EDUCATION
A. C.R. Martins, F. G. Freitas, P. R. Gonçalves, R. Prada, J. M.P. Desterro, L. Costa, M. I. Crisóstomo
DEVELOPMENT OF A SERIOUS GAME TO IMPROVE COMPUTER ASSEMBLY SKILLS
R. Bourbia, M. Hadjeris, H. Seridi
DEVELOPMENT OF AN EDUCATIONAL GAMES ASSESSMENT SYSTEM
M. Mey Rodríguez, A. Bueno Villaverde
DEVELOPMENT OF ONLINE EDUCATIONAL GAMES WITH AUGMENTED REALITY
C. Kirner, T. Kirner
DIGITAL GAMES´ EDUCATIONAL PRINCIPLES UTILISED IN E-LEARNING COURSES
J. Miškov
EVALUATING LOGICAL THINKING DEVELOPMENT AMONG PRIMARY EDUCATION LEARNERS THROUGH PROGRAMMING GAMES
H. Tsalapatas, E. Houstis, C. Karagiannidis
FANCY
BEING PRIME MINISTER? 10 DOWNING STREET – AN ECONOMIC POLICY NETWORK
SIMULATION BY IE BUSINESS SCHOOL THE CONCEPTUALIZATION, DESIGN AND
IMPLEMENTATION OF A SERIOUS GAME
M. Constantine
GAMES ON MOBILE DEVICES TO SUPPORT PROBLEM BASED LEARNING PROCESS
G. Putra, A. Puspaningrum
METHODOLOGY FOR IN-GAME CERTIFICATION IN SERIOUS GAMES
R. Baptista, A. Coelho, C. Vaz de Carvalho
NEXT GENERATION INTERACTIVE SOCIAL SCIENCE GAMES ON WEB, TABLETS, AND SMARTPHONES
R. Bodsky, S. Wang, T. Palfrey, W. Yuan
THE BUSINESS GAME ECOMAN AS AN ALTERNATIVE DIDACTIC APPROACH TO PROMOTE ENTREPRENEURSHIP
G. Walraevens, S. Kerremans
THE
HIDDEN ROOM: A 3-D ONLINE-GAME TO ENHANCE STUDENTS’ FOREIGN LANGUAGE
ACQUISITION AND COMMUNICATIVE COMPETENCE BEYOND THE CLASSROOM
A. Berns
THIRD-PERSON EFFECT IN VIOLENT VIDEO GAMES
O. Delialioglu, I. Bulut, S. Bakay
Poster presentations:
"LOSS OF MASS ADVENTURE" THE VIDEO GAME FOR A HEALTHY LIFE WITHOUT OBESITY
L. Rangel Méndez, M.A. Medina Nieto, A.B. Urbina Najera, L.A. Sanchez Limon
ARE KIDS AWARE OF BEING BULLIED OR OF BULLYING OTHER CHILDREN WHILST PLAYING VIDEO GAMES IN INTERNET CAFES?
F. Cicek
IMPROVING INTRODUCTORY PROGRAMMING USING SERIOUS GAMES
W. Debabi, T. Bensebaa
LOOKING
FOR PATTERNS OF CONVERGENT DEVELOPMENT BETWEEN STUDENTS'
MEANING-GENERATION AND LEARNING-TO-LEARN-TOGETHER PROCESSES WHILE THEY
COLLABORATIVELY DESIGN THEIR 'SUSTAINABLE CITY' GAME MICROWORLD
M. Daskolia, C. Kynigos
TESTING A SERIOUS GAME FOR COMMUNICATING FOOD RISK TO YOUNG CONSUMERS: “A MYSTERIOUS POISONING”
S. Crovato, G. Mascarello, A. Pinto, L. Ravarotto
THE INTERACTIVE PHYSICS GAME
D. Kawuloková, J. Krejčí
Virtual presentations:
AUGMENTING LEARNING WITH GAMES
S. Padture
ENHANCING SHARED SITUATIONAL AWARENESS WITH SIMULATION GAME SCENARIOS
H. Lukosch, A. Verbraeck
INFORMATION AUDIT TRAINING IN COMPUTER SCIENCE AS A SERIOUS GAME
R. Perez-Castillo, M. Piattini
LOM APPLICATION PROFILE TO DESCRIBE SERIOUS GAMES (LOM-SG)
Y. El Borji, M. Khaldi
NATURE LEAP - A PEDAGOGICAL GAME FOR PHYSICAL EXERCISE IN EARLY CHILDHOOD EDUCATION
S. Holck, P. Marjanen
SUPPLY CHAIN SIMULATION-BASED SERIOUS GAME INTEGRATING OPTIMISATION
A. Tobail, A. Arisha
URJC ECONOMETRIC GAME: A STRATEGY FOR TEACHING ECONOMETRICS
M. Arrazola, J. de Hevia, I. Perrote, R. Sánchez Larrión
USING ATTENTIONAL CUES WITH NOVICE PLAYERS IN AN INTERACTIVE SERIOUS GAME
J. Vieira, N. Sousa, P. Soares, J.N. Oliveira
WALKABOUT IP – AN APPROACH FOR LEARNING THROUGH CONTEXTUAL MOBILE GAMES
F. Almeida, J. Lourenço, H. Bollaert, P. Possemiers
INTRODUCING SOME GAMIFICATION FEATURES IN AN UNDERGRADUATE ENTREPRENEURSHIP COURSE
F. Galan
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