Showing posts with label persuasive games. Show all posts
Showing posts with label persuasive games. Show all posts

Tuesday, August 25, 2015

Workshop @CHI PLAY 2015

http://chiplay.org/

Submission Deadline: 01.09.2015

Topics:
  • Theoretical explorations of the differences and communalities of the notions personalization, customization, adaptation and tailoring.
  • Contributions exploring factors for personalization, e.g. personality, cognitive abilities, gender, persuadability, player types, gamification user types, different states, customization of game input/output devices, preferences in regard to the game interface, game preferences as well as contextual and situational variables.
  • Studies showing the effect of personalization, especially on several relevant dependent variables, e.g. holistic player/user experience, emotional and cognitive appeal, usage frequency and cultural background.
  • The development and validation of new and improved models for personalization e.g. advanced player/gamification user type models.
  • Contributions exploring design practices, guidelines and challenges as well as procedures and patterns, around personalization of serious games and gamified systems.
  • (Industrial) case studies and (commercial) examples of personalized serious and persuasive games and gamified systems (benefits, risks, practical impact).
  • Success stories and stories of failure with regard to personalization of serious and persuasive games and gamified systems. Limitations and requirements of personalization.
  • Studies on the return of investment and costs-benefits analyses of personalization in serious and persuasive games and gamified interactions.
  • Other market- and industry relevant considerations of personalized serious games and gamified systems as well as new business models and opportunities for personalization (e.g. personalization as premium feature).

Friday, May 02, 2014

CHI PLAY 2014: Call for Participation

http://chiplay.org/

CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area "player-computer interaction". 

The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To the end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).

Important Dates (Submission Deadlines):
  • May 18, 2014: Full papers (talks/demos/videos) and workshops
  • June 26, 2014 Student competition, courses and tutorials, panels, doctoral consortium, industry case studies and works-in-progress
Themes:
  • Game Interaction
  • Novel Game Control
  • Novel Implementation Techniques that Affect Player Experience
  • Evaluation of Feedback and Display Technologies for Games
  • Gamification
  • Neurogaming
  • Persuasive Games
  • Games for Health, Learning and Change
  • Exertion Games
  • Player Experience
  • Virtual and Augmented Reality Games
  • Games User Research
  • Game Evaluation Methods
  • Psychology of Players and Games
  • Player Typologies
  • Accessible and Inclusive Game Design
  • Novel Game Mechanics Impacting Player Experience
  • Casual Game Design Studies
  • Social Game Experiences
  • Serious Games
  • Alternate Reality GamesTools for Game Creation
  • Developer Experiences and Studies of Developers
  • Industry Case Studies