Showing posts with label Conferences. Show all posts
Showing posts with label Conferences. Show all posts

Thursday, April 07, 2016

Third International Workshop on Gamification for Information Retrieval (GamifIR 2016)


Gamification is a popular methodology describing the trend of applying game design principles and elements, such as feedback loops, points, badges or leader boards in non-gaming environments. Gamification can have several different objectives. Besides just increasing the fun factor, these could be, for example, to achieve more accurate work, better retention rates and more cost effective solutions by relating motivations for participating as more intrinsic than conventional methods. In the context of Information Retrieval (IR), there are various tasks that can benefit from gamification techniques. Think, for example, of the manual annotation of documents in IR evaluation or participation in user studies to tackle interactive IR challenges. Gamification, however, comes with its own challenges and its adoption in IR is still in its infancy.

Important Dates:
  • Submission deadline: 29 May, 2016
  • Notification date: 19 June, 2016
  • Camera-ready due: July 3, 2016
  • Workshop date: July 21, 2016

Tuesday, August 25, 2015

Workshop @CHI PLAY 2015

http://chiplay.org/

Submission Deadline: 01.09.2015

Topics:
  • Theoretical explorations of the differences and communalities of the notions personalization, customization, adaptation and tailoring.
  • Contributions exploring factors for personalization, e.g. personality, cognitive abilities, gender, persuadability, player types, gamification user types, different states, customization of game input/output devices, preferences in regard to the game interface, game preferences as well as contextual and situational variables.
  • Studies showing the effect of personalization, especially on several relevant dependent variables, e.g. holistic player/user experience, emotional and cognitive appeal, usage frequency and cultural background.
  • The development and validation of new and improved models for personalization e.g. advanced player/gamification user type models.
  • Contributions exploring design practices, guidelines and challenges as well as procedures and patterns, around personalization of serious games and gamified systems.
  • (Industrial) case studies and (commercial) examples of personalized serious and persuasive games and gamified systems (benefits, risks, practical impact).
  • Success stories and stories of failure with regard to personalization of serious and persuasive games and gamified systems. Limitations and requirements of personalization.
  • Studies on the return of investment and costs-benefits analyses of personalization in serious and persuasive games and gamified interactions.
  • Other market- and industry relevant considerations of personalized serious games and gamified systems as well as new business models and opportunities for personalization (e.g. personalization as premium feature).

Wednesday, July 15, 2015

ICERI2015: Call for Papers

ICERI2015, the 8th annual International Conference of Education, Research and Innovation will be held in Seville (Spain), on the 16th, 17th and 18th of November, 2015.

http://iated.org/iceri/ 

 Important dates:
  • Abstract Submission Deadline: July 16th, 2015. (included)
  • Final Paper Submission Deadline: October 1st, 2015. (included) 
  • Registration deadline for authors: October 1st, 2015. (included) 
  • Conference Dates: Seville (Spain), November 16th-17th-18th, 2015.
Game-based learning and Gamification are some of the conference topics.

Monday, January 19, 2015

EDULEARN 2015: Call for Abstracts

http://iated.org/edulearn/


Important dates:
  • Abstract Submission Deadline: March 26th, 2015.
  • Notification of Acceptance/Rejection: April 20th, 2015.
  • Final Paper Submission Deadline: May 21st, 2015.
  • Registration deadline for authors: May 21st, 2015.
  • Conference Dates: Barcelona (Spain), July 6th-7th-8th, 2015.
See the conference topics. Among them, gamification and serious games:


Sunday, July 27, 2014

Proceedings of the PLE Conference 2013

A bit late but now fully available: Proceedings of the PLE Conference 2013 are now online and can be used as Open Resources under CC-Licence.



The 4th PLE Conference focused on the theme of “Learning and Diversity in the Cities of the Future”, among others addressing the issue of smart cities, one of the key research priorities worldwide and the strategic direction of Beuth University of Applied Sciences Berlin.

Papers on "PLE and Gamification":
Jorge Simões, Rebeca Redondo, Ana Vilas, Ademar Aguiar

Gamifying Quantified Self Approaches for Learning:
 An Experiment with the Live Interest Meter
Benedikt S. Morschheuser, Verónica Rivera-Pelayo, Athanasios Mazarakis, Valentin Zacharias

Decentralized badges in educational contexts: the
 integration of Open Badges in SAPO Campus

Carlos Santos, Luís Pedro, Sara Almeida & Mónica Aresta

Social badges dynamics in institutional supported
 platforms

Carlos Santos, Luís Pedro, Sara Almeida, Mónica Aresta


Friday, May 02, 2014

CHI PLAY 2014: Call for Participation

http://chiplay.org/

CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area "player-computer interaction". 

The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To the end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).

Important Dates (Submission Deadlines):
  • May 18, 2014: Full papers (talks/demos/videos) and workshops
  • June 26, 2014 Student competition, courses and tutorials, panels, doctoral consortium, industry case studies and works-in-progress
Themes:
  • Game Interaction
  • Novel Game Control
  • Novel Implementation Techniques that Affect Player Experience
  • Evaluation of Feedback and Display Technologies for Games
  • Gamification
  • Neurogaming
  • Persuasive Games
  • Games for Health, Learning and Change
  • Exertion Games
  • Player Experience
  • Virtual and Augmented Reality Games
  • Games User Research
  • Game Evaluation Methods
  • Psychology of Players and Games
  • Player Typologies
  • Accessible and Inclusive Game Design
  • Novel Game Mechanics Impacting Player Experience
  • Casual Game Design Studies
  • Social Game Experiences
  • Serious Games
  • Alternate Reality GamesTools for Game Creation
  • Developer Experiences and Studies of Developers
  • Industry Case Studies

Tuesday, April 29, 2014

EUTIC - European and interdisciplinary research network on issues and uses of information and communication technologies is pleased to announce its X Symposium - The role of ICT in the design of informational and cognitive processes, to be held in October 22-24, 2014, at Universidade NOVA de Lisboa, Portugal. 



Themes:
  • Scenarios for digital learning;
  • Information and communication science and technology;
  • Political and institutional communication;
  • Publishing and dissemination of information;
  • Culture promotion and heritage preservation;
  • Management and organisational strategies in the professional world;  
  • Employment and social inclusion;
  • Environmental protection and nature conservation.

Important Dates:
  • Call for papers - 7th March 2014 (extended to 12th May 2014)
  • EUTIC 2014 LISBON - 22, 23, 24th October 2014

 

Tuesday, April 22, 2014

CSEDU 2015: Call for Papers



CSEDU 2015, the International Conference on Computer Supported Education, aims at becoming a yearly meeting place for presenting and discussing new educational environments, best practices and case studies on innovative technology-based learning strategies, institutional policies on computer supported education including open and distance education, using computers. In particular, the Web is currently a preferred medium for distance learning and the learning practice in this context is usually referred to as e-learning. CSEDU 2014 is expected to give an overview of the state of the art as well as upcoming trends, and to promote discussion about the pedagogical potential of new learning and educational technologies in the academic and corporate world.

Conference Areas:
  • Information Technologies Supporting Learning 
  • Learning/Teaching Methodologies and Assessment 
  • Social Context and Learning Environments 
  • Domain Applications and Case Studies 
  • Ubiquitous Learning
Upcoming Deadlines:
  • Regular Paper Submission: December 16, 2014
  • Regular Paper Authors Notification: March 11, 2015
  • Regular Paper Camera Ready and Registration: March 25, 2015