Showing posts with label PLE Conference 2013. Show all posts
Showing posts with label PLE Conference 2013. Show all posts

Friday, November 22, 2013

Paper in the Special Issue of eLearning Papers on PLE

I have a new paper on my proposal for a gamification framework. It was published on november, 19, in the Special Issue of eLearning Papers on Personal Learning Environments (issue nº 35). The paper is co-authored with Rebeca Redondo (University of Vigo), Ana Vilas (University of Vigo) and Ademar Aguiar (University of Porto).

The paper, A gamification framework to improve participation in social learning environments, describes a gamification framework applied to the integration of game elements in Social Learning Environments. The framework is being applied in Schoooools.com, a Social Learning Environment for K6.
https://www.academia.edu/4793907/A_Gamification_Framework_to_Improve_Participation_in_Social_Learning_Environments
This paper presents a gamification framework applied to the integration of game elements in Social Learning Environments. The framework is being applied to a K6 Social Learning Environment leading to a gamified system. With this gamified system it is expected to achieve a raise in the motivation to use the platform with students becoming more loyal users. It is also expected that they will be deeper involved and engaged in educational activities supported by the environment. The proposed gamification framework includes architecture for a gamified system and a guide to help the development of gamified activities.

See also this post - PLE and Smart Cities - from Ilona Buchem, one of the guest editors of this special issue of eLearning Papers.

Friday, July 12, 2013

Paper in PLE 2013

Foi apresentado ontem, pelo Ademar Aguiar, o artigo que enviámos para a PLE 2013 - Personal Learning Environments: Learning and Diversity in the Cities of the Future,  em Berlim. 


O artigo, Using Gamification to Improve Participation in a Social Learning Environment, foi feito em co-autoria com Rebeca Redondo e Ana Vilas da Universidade de Vigo, para além do Ademar Aguiar. A redação do artigo contou ainda com o apoio de de um shepherd, Kamakshi Rajagopal.

Abstract do artigo: This paper presents a gamification framework applied in the integration of game elements in a K6 Social Learning Environment leading to a gamified system. With this gamified system it is expected to achieve a raise in the motivation to use the platform with students becaming more loyal users. It is also expected that they will be deeper involved and engaged in educational activities supported by the environment. The proposed gamification framework includes an architecture for a gamified system and a guide to help the development of gamified activities.


Friday, May 31, 2013

PLE Conference 2013: Draft Program

Já está disponível o programa preliminar para The PLE Conference 2013 - Personal Learning Environments: Learning and Diversity in the Cities of the Future (10 – 12 July 2013, Berlin, Germany &  Melbourne, Australia).

Uma das sessões tem como tema "PLE e Gamification" com uma contribuição (paper #58) em co-autoria com Ana Vilas e Rebeca Redondo, da Universidade de Vigo  e Ademar Aguiar da Universidade do Porto.


Friday, January 25, 2013

The PLE Conference 2013

The PLE Conference 2013 - Personal Learning Environments: Learning and Diversity in the Cities of the Future, 10 – 12 July 2013, Berlin, Germany &  Melbourne, Australia.


The Personal Learning Environment Conference (The PLE Conference) is an international scientific conference taking place annually, each time in a different city. Following the highly successful events in Barcelona in Spain 2010 (#PLE_BCN), in Southampton, UK in 2011 (#PLE_SOU) and the parallel events in 2012 in Aveiro, Portugal and Melbourne, Australia (#PLECONF), the 4th International PLE Conference 2013 will be held in Berlin, Germany together with a parallel event in Melbourne, Australia (#PLEONF) from the 10th to the 12th July 2013.


Call for Papers: (extended abstracts for full/short papers) 4 March 2013.