I have a new paper on my proposal for a gamification framework. It was published on november, 19, in the Special Issue of eLearning Papers on Personal Learning Environments (issue nº 35). The paper is co-authored with Rebeca Redondo (University of Vigo), Ana Vilas (University of Vigo) and Ademar Aguiar (University of Porto).
The paper, A gamification framework to improve participation in social learning environments, describes a gamification framework applied to the integration of game elements in Social Learning Environments. The framework is being applied in Schoooools.com, a Social Learning Environment for K6.
This
paper presents a gamification framework applied to the integration of
game elements in Social Learning Environments. The framework is being
applied to a K6 Social Learning Environment leading to a gamified
system. With this gamified system it is expected to achieve a raise in
the motivation to use the platform with students becoming more loyal
users. It is also expected that they will be deeper involved and engaged
in educational activities supported by the environment. The proposed
gamification framework includes architecture for a gamified system and a
guide to help the development of gamified activities.
See also this post - PLE and Smart Cities - from Ilona Buchem, one of the guest editors of this special issue of eLearning Papers.