Apresentação do artigo A Social Gamification Framework for a K-6 Social Network na 3rd International Conference on TECHNOLOGY ENHANCED LEARNING, QUALITY OF EDUCATION and REFORMING EDUCATION - Barcelona, 4 de julho de 2012.
Abstract: As video games,
particularly, social games are growing in popularity and number of
users, there has been an increasing interest in its potential as
innovative teaching tools. Gamification is a new concept intending to
use elements from video games in non-game applications. Education is an
area with high potential for application of this concept since it seeks
to promote people’s motivation and engagement. The research in progrees
will try to find how to apply social gamification in education, testing
and validating the results of that application. To fulfill these
objectives, this paper presents the guidelines and main features of a
social gamification framework to be applied in an existent K-6 social
learning environment.
Keywords: game-based learning, gamification, e-learning, social networks, social games.
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