This month I reached the top 12 of the Gamification Gurus (I don't know exactly how, but that's ok). A big climb since last month ranking. And in good company.
Leaderboards are a powerful game element that can have different flavors: single player or multiplayer, relative or absolute. To be more exact:
In education, leaderboards can be an important social game element if correctly used to foster social interactions and avoid the downfalls of competition in this context. Competition is probably the reason explaining why gamified systems in the education sector do not use leaderboards so often. Alternatively, the leaderboard can be anonymous, where each player can only see other players’ scores, but not their names, reducing competition among players.
See also Leaderboards: A Social Game Element and Leaderboards: A Social Game Element (Part II).
- Single player, that compare the players latest score to previous scores;
- Multiplayer that display rankings of near performing peers;
- Multiplayer that display rankings of high performing peers;
- Multiplayer that display rankings of near performing friends
In education, leaderboards can be an important social game element if correctly used to foster social interactions and avoid the downfalls of competition in this context. Competition is probably the reason explaining why gamified systems in the education sector do not use leaderboards so often. Alternatively, the leaderboard can be anonymous, where each player can only see other players’ scores, but not their names, reducing competition among players.
See also Leaderboards: A Social Game Element and Leaderboards: A Social Game Element (Part II).
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