Tuesday, February 04, 2014

Post in Gamifeye - Recap: Gamification in Education in 2013

My fourth contribution to Gamifeye: Recap: Gamification in Education in 2013. This post highlights some of the most important things around the research on gamification of education that happened in 2013.

Again, many thanks to Sam Geuter, the man behind Gamifeye.

See the other contributions:

6 comments:

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  2. This could be the way to handle the suspense and how it would be inspirational. Thanks a lot for such kind of helpful writing. explore the details and find more information that will be really good for the students.

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  4. For the better help of the gamification and the other needs of this area you can find the new zone of the education. You can work with the continued and can get the link of the happiness which can be really good for you.

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  5. The best site for the gamification is waiting for you in this field. You can get the better option for the homeschooling and can enjoy with the new service. You can also browse around this site and can get the option for your life.

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  6. Gamification makes use of gaming mechanics, such as badges, points, levels, or leaderboards and applies these mechanics to the way a learning course is taught. This, in turn, improves the learner’s motivation.

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